Good evening!
I have just finished putting together a game called Valhalla I Am Coming!, in which players build unique families of Vikings that move about the world exploring, fighting, building, and trading in pursuit of glory.
Here are the rules and components to print and play or simply look over. My questions are broad but here we go:
Does the game offer players choices and behaviors that accurately reflect Viking history? Is anything under or overemphasized?
Do the in-game effects of the historical events that transpire each turn accurately reflect history? Again, is anything missed or exaggerated?
When the players move between regions, do they discover historically accurate settlements and obstacles?
Thanks in advance for your consideration! Here is the link again.
I think you could add a lot more as far as the British Isles are concerned. The West Highlands of Scotland had a massive nordic influence on their culture. This is especially prevalent in the "Kingdom of The Isles", which included the islands off of Scotland's Western Coast (The Hebrides, which in GĂ idhlig is known as innse Gall meaning islands of the foreigners ), the Isle of Man, The Shetland Islands, Orkney Islands, as well as in the Irish Sea. In fact, King Magnus III of Norway actually owned these islands. These would remain in Norwegian hands until the Treaty of Perth in 1266.